Tiny update :"^) [UPDATE] v0.0.05


UI:
  •     I rewrote our UI library from scratch, which means we threw away all the previous stuff.
  •     Notify messages now can appear on the top right of the screen.
  •     New research menu.
  •     Build menu rework.
  •     Inventories rework.
  •     Item description popup rework.
  •     New destroying visuals.

    Overall good:

  •         All of the in-game menus now are floating windows, which you can drag across the screen.
  •         All the widgets now are more responsive, snappier and faster to develop.

    Overall bad:

  •         Settings are greatly downgraded for the time being.
  •         Bugs.
GENERATION:
  •     Rewrote procedural generation, now we use layered approach, which is used in one of those blocky 
  •       games you might've heard about :^)
  •     There is now a menu to preview the world you're gonna be thrown into.
  •         We will expand it later so you can change some generation properties before starting the game.
  •     You can enter a seed before creating the world.
BIOMES:
  •     Were, you guessed it, fully reworked.
  •     The world is still a little empty, but it's now more structured and more diverse.
  •     Now we can generite biome specific shores. (currently only ice on the shore of SNOW/SNOW_FOREST biomes)
  •     Here is a list of biomes currently in the game:
  •         PLAINS
  •         PLAINS_FLOWERS - plains, but more grass
  •         FOREST
  •         FOREST_PINES - forest, but deeper
  •         DESERT
  •         DESERT_SANDSTONE - desert, but more rocks.
  •         DARK - evil
  •         DARK_GRAVEYARD - evil, but skeletons
  •         SNOW
  •         SNOW_FOREST
  •         ROCKY
  •         BEACH
  •     More work on this in the future.
PROGRESSION:
  •     Introduced a research system.
  •     You can open the research window with R.
  •     You need to research technologies to unlock new buildings, crafting recipes and new technologies.
  •     Currently we don't have a lot of content to unlock, but there is at least an hour of 
  •       structured gameplay.
TUTORIAL:
  •     Introduced a dummy tutorial, when you create a new world.
MOBS:
  •     You can now push mobs around with your presence 8^)
  •     Now have shadows.
  •     Temporary removed an ability to craft several items at once to UI/Progression reasons.    
  •     Enemies are currently dumb, we'll improve their AI and introduced different attack patterns when we will start working on the combat system.
  •     Enemies will aggro when you're get too close and disengage you'll run far enough from them.
  •     New enemies:
  •         Fire Spirit. 
  •         Mummy.
  •         Evil Cactus.
  •         Goblin Archer. (which don't fire arrows, because of the reasons described above)
  •         Goblin Warrior.
  •         Goblin Patrolman.
  •         Wolf.
  •         Skeleton.
  •         Big Skeleton.
  •         Fast Skeleton.
  •         Snow Wolf.
  •         Snow Spirit. <3
  •         Night Rider.
  •         Night Seeker.
  •         Night Wizard. More on those guys later.
BUILDINGS:
  •     Removed Collector building untill we have a proper system for automation.
  •     New buildings:
  •         Tent. You can now sleep away the night. It's pretty experimental currently, more work 
  •           on this later.
  •         Loom. Currently only used for crafting Cloth for Tent. Armor soon 8^)
FARMING:
  •     I didn't mention it here, but I reworked tile system in the game, which is not really useful 
  •       knowledge for players, but it changes a bit the farming system.
  •     Hoe now changes the tile instead of creating a separate entity on top.
  •     Watering Can now .. can water any object like trees, seed, etc. It will be important later 
  •       and not only for farming.
  •     Shovel is pretty useless, because Hoe can do it's thing on the tile without the need of the shovel.
  •       We'll probably use shovel later for digging up things like dirt, sand, seeds and stuff.
  •       You can skip crafting it for now.
COMBAT:
  •     We didn't have time to work on the combat, but we took many steps to finally get it done in 
  •      the near future.
OTHER:
  • Temporary art in the main menu.
  • Temporary removed discord link in the menu.
  • Vignette.
  • Grindstone and Loom now force you to drag around the slider left and right. I'm not a
  •   sadistic person, it'll get easier with the progression (but not now.)
  • You can drop items on the floor by dragging them outside of any UI element.
  • You can now zoom out with scroll wheel.
  • New collision system.
  • Lighting system was reworked.
  • Day and night cycle was changed a bit.
  • Improve tiles visuals (patches of grass, sea shells, etc.)
  • You can now find godrays in the world.
  • Food now restores a little bit of health.
  • Loot now despawns if it's too far away from players.
  • Experience and leveling up removed for the time being.
  •     We will have a different system for that later in the development.
  • You can now skip intro logos.

Files

TotemSeason(v0_0_05).zip 40 MB
Oct 03, 2023

Get Totem Season [indev]

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